# This is a basic example of how to create a character modifier that increases monthly savings.
# It assumes you want a trait or event to grant this modifier.

effect = {
    add_character_modifier = {
        modifier = increased_savings
        months = 36 # Modifier lasts for 36 months (3 years). Adjust as needed.
    }
}

character_modifier = {
    increased_savings = {
        icon = "gfx/interface/icons/modifiers/wealth.dds" # Better to point to a proper icon path
        name = increased_savings
        description = increased_savings_desc
        
        # Increase monthly income by 10%
        monthly_income_mult = 0.10

        # OR if you want a flat bonus instead:
        # monthly_income_add = 1
    }
}
